Flash CS4教程:AS3制作非常漂亮的曲线5
Webjx核心提示:本教程是使用Flash CS4或者Flex Builder 3里面的Actionscript3.0实现的一种非常漂亮的曲线特效!
本教程是使用Flash CS4或者Flex Builder 3里面的Actionscript3.0实现的一种非常漂亮的曲线特效!
最终效果:
下面大致介绍下制作的流程,文章的最后提供源码下载。其中的一些英文没有给大家翻译啊!呵呵
建立一个ActionScript 3.0项目或者类
如果你用的是 Flex Builder 那么你就创建一个新的ActionScript 3.0项目,命名为LineEffect。如果你使用的是Flash CS3 or CS4创建一个新的文档(ActionScript 3.0)命名为LineEffect.as 。
package {
import flash.display.Sprite;
Same Imports
Again, if you use Flex Builder (Flex Builder I use too), it is not mandatory to write this step, because Flex Builder automatically imports when it sees something unknown. But if you use Flash CS3 or CS4 is required to write this step.
import flash.display.Graphics; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.filters.BlurFilter; import flash.filters.DropShadowFilter; import flash.filters.GlowFilter; import flash.text.TextField; import flash.utils.getTimer; [SWF(width = "600", height = "400", frameRate = "30", backgroundColor = "#000000", pageTitle = "Line Effect")]
If you are confused about this line of code:
[SWF(width = "600", height = "400", frameRate = "30", backgroundColor = "#000000", pageTitle = "Line Effect")]
Well, here we set the width, height, framerate, backgroundColor and the title of the SWF file.
Declaring Variables
To be easier for your future reference, I’ve declared variables for each color line. But before colors we need to declare a Sprite because we want to draw a line, and apply an effect to it. After that we will declare an Array that will help to animate the line. At the end we will declare the buttons with text as also line colors. The line colors consists in a BlurFilter, two GlowFilter and a DropShadowFilter. The code looks like that:
public class LineEffect extends Sprite { private var sp:Sprite = new Sprite(); private var points:Array = new Array(); private var prevmouseX:Number = 0; private var prevmouseY:Number = 0; private var fireBtn:MovieClip = new MovieClip(); private var fireTF:TextField = new TextField(); private var skyBtn:MovieClip = new MovieClip(); private var skyTF:TextField = new TextField(); private var grassBtn:MovieClip = new MovieClip(); private var grassTF:TextField = new TextField(); private var sunBtn:MovieClip = new MovieClip(); private var sunTF:TextField = new TextField(); private var bf:BlurFilter = new BlurFilter(3,3,1); private var growFilter:GlowFilter = new GlowFilter(0xff3300, 2, 20, 10, 2, 3, true, false); private var growFilter_b:GlowFilter = new GlowFilter(0xfff000, 2, 16, 10, 3, 9, false, false); private var dropShadow:DropShadowFilter = new DropShadowFilter(0, 360, 0xC11B17, 1, 70, 70, 5, 3, false, false, false); private var growFilter_2:GlowFilter = new GlowFilter(0x00ffff, 2, 20, 10, 2, 3, true, false); private var growFilter_b_2:GlowFilter = new GlowFilter(0x00ffff, 2, 16, 10, 3, 9, false, false); private var dropShadow_2:DropShadowFilter = new DropShadowFilter(0, 360, 0x000fff, 1, 70, 70, 5, 3, false, false, false); private var growFilter_3:GlowFilter = new GlowFilter(0x4AA02C, 2, 20, 10, 2, 3, true, false); private var growFilter_b_3:GlowFilter = new GlowFilter(0x4AA02C, 2, 16, 10, 3, 9, false, false); private var dropShadow_3:DropShadowFilter = new DropShadowFilter(0, 360, 0x4AA02C, 1, 70, 70, 5, 3, false, false, false); private var growFilter_4:GlowFilter = new GlowFilter(0xFDD017, 2, 20, 10, 2, 3, true, false); private var growFilter_b_4:GlowFilter = new GlowFilter(0xFDD017, 2, 16, 10, 3, 9, false, false); private var dropShadow_4:DropShadowFilter = new DropShadowFilter(0, 360, 0xFDD017, 1, 70, 70, 5, 3, false, false, false);
What events we have here?
First we add the sp(Sprite) to the stage, then we add an Enter_Frame event to our Sprite, draw each button and create a Click event for each one in order to change from color and effect.
public function LineEffect() { this.addChild(sp); this.addEventListener(Event.ENTER_FRAME, onEnter); drawFireBtn(fireBtn); drawSkyBtn(skyBtn); drawGrassBtn(grassBtn); drawSunBtn(sunBtn); fireBtn.addEventListener(MouseEvent.CLICK, makeFire); skyBtn.addEventListener(MouseEvent.CLICK, makeSky); grassBtn.addEventListener(MouseEvent.CLICK,makeGrass); sunBtn.addEventListener(MouseEvent.CLICK, makeSun); sp.filters = [bf, dropShadow]; } } }
Enter Frame Function
The following Enter Frame function will track the mouse coordinates and show the effect on the stage .
private function onEnter(e:Event):void { var line:Graphics = sp.graphics; line.clear(); line.lineStyle(2, 0xffffff); line.moveTo(mouseX, mouseY); var dx:Number = this.mouseX - prevmouseX; var vx:Number = dx ? dx : Math.random() * randSet(-1, 1); var dy:Number = this.mouseY - prevmouseY; var vy:Number = dy ? dy : Math.random() * randSet(-1, 1); var pLen:Number = points.push({x:this.mouseX, y:this.mouseY, vx:vx / 20, vy:vy / 20, life:getTimer()}); for (var i:Number = 0; i < pLen; i++) { if (!points[i]) { continue } if (getTimer() - points[i].life > 1000) { points.splice(i--, 1) } else { if (i!=0 && points[i]) { points[i].x += points[i].vx; points[i].y += points[i].vy; var cx:Number = points[i - 1].x; var cy:Number = points[i - 1].y; line.curveTo(cx, cy, (points[i].x + cx) * 0.5, (points[i].y + cy) * 0.5 ); } else { line.moveTo(points[i].x, points[i].y); } } } prevmouseX = this.mouseX; prevmouseY = this.mouseY; } private function randSet(p_min:Number,p_max:Number):Number { return Math.floor(Math.random() * 2); } } },Flash CS4教程:AS3制作非常漂亮的曲线5
- Flash CS4教程:AS3制作非常漂亮的曲线5
- › FlashAS3.0实例教程:喷泉动画特效
- › Flash教程:片头加载loading的制作方法
- › 将FlashVars写在JS函数中,实现变量更新与后台同步(推荐)
- › Flash教程:制作卡片翻转动态效果
- › Flash CS3仿真艺术设计教程:封套工具的变形
- › Flash CS3仿真艺术设计教程:封套工具的应用
- › Flash教程:AS制作加载外部.swf影片的视频播放器
- › Flash cs3仿真艺术设计1.15:全新的Flash界面
- › Flash技巧:组合技巧制作吸引人的动画0
- › Flash实例教程:飞机阴影跟随飞机飞翔5
- › Flash AS教程:propertydata问题解决
- › Flash动画制作技巧:动物行走动画制作揭秘
- 在百度中搜索相关文章:Flash CS4教程:AS3制作非常漂亮的曲线5
- 在谷歌中搜索相关文章:Flash CS4教程:AS3制作非常漂亮的曲线5
- 在soso中搜索相关文章:Flash CS4教程:AS3制作非常漂亮的曲线5
- 在搜狗中搜索相关文章:Flash CS4教程:AS3制作非常漂亮的曲线5
- tag: Flash教程,flash教程制作,flash动画教程,flash教程下载,平面设计教程 - Flash教程